

What is Mandus's motivation for going out and searching? One of the few things he can remember are his sons, whose current location is a mystery. The game starts with Mandus waking up in a cage in his room in his mansion for reasons initiatory unclear.This is both dissonant, considering they are trying to kill you throughout the game (and for good reason), and a bit sad. They are also implied to have a child-like mentality, since one of them is shown in its cell playing with blocks.And once monsters spawn, they never despawn.


Unlike the previous games, where there were a few music and sound cues, there is none of that, making it harder to tell where the monster is.It produces a loud noises whenever it's around, and is capable running really fast, being able to catch up with you quickly. The Manpigs, a cross between human and pig.The sheer scope of the slaughter going on is made apparent in the Tripery, where you see ground human flesh pushed through pipes like sausage, and are forced to wade through an ocean of blood and body parts. It isn't until the very end that you reach the Pigline, where you see not pigs, but dozens of human carcasses suspended by meat hooks and sliced by enormous mechanical butchers. But for much of the game, you are exploring the engines and boilers that make the factory work, not the slaughtering floor itself. It's clear from the very beginning that the Machine is an industrial slaughterhouse.Fit only for the slaughtering of pigs.Being a sequel of Survival Horror game Amnesia: The Dark Descent, it's bound to be full of these.
